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DavidOrr
Audio for games, films, and television. Credits include Castle Crashers, Call of Duty: Heroes, Call of Duty: Siege, as well as many iconic flash series right here on Newgrounds!

Age 34, Male

Audio Designer

Seattle, WA

Joined on 10/22/05

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Comments

Sounds good! Keep up the work

I'd love to see what you two have been working on! Of course, for that matter, I'd just love any sort of game Krin puts out, especially with your scoring behind it. :D

Wow guys, that sounds incredible. And it is a brilliant concept. Keep up the good work, just reading about it is inspiring.

Great! I'm eager for the release of the upcoming Sinjid game.
And I am also eager to hear its soundtrack.

I have long awaited the day where software of this magnitude would exist. Of course, I'm still very new to composing, and especially so to music software. I'm definitely interesting in seeing how this pans out. A question I wanted to ask is, once the Canary system is finished, are you planning on sharing this with the community? Also, how exactly does it work? Is it standalone software, or a plugin? I apologize if I sound noobish, but it's only because I am. Keep up the amazing work.

That's a very good question -- and I don't really have an answer on what we're going to do with it at this point. As Krin and I add both features and musical content, it's becoming clear that this is not just a cool idea, but a potential game-changer for the industry, so I want to be very careful with what we do with it. I've spent quite literally HUNDREDS of hours working on on the design concept and musical content, and Krin has put in many additional hours tweaking and implementing new features.

You can hear early iterations of the system in all of the gameplay videos of Sinjid Krin has posted on his blog, but the system is much smoother, more complex, and diverse than what can be seen on the surface of these videos. We're hoping to include a very 'lite' version of it in the upcoming BETA, but I'm going to see if we can start posting some samples so I can put my money where my mouth is :)

As for the system itself -- it's all actionscript based, and I'm working with it as a standalone swf file. That said, it will ultimately be included in Sinjid, so I suppose it's capable of running both stand-alone and as a plugin :)