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DavidOrr

171 Audio Reviews w/ Response

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Awesome work!

Nice work Jeff! Did you use Cubase for this or were you still using Finale? It sounds great with whatever you used, much less synthetic sounding than I've heard before. This is a definite crowd pleaser, if only to stupid zero bombers would leave it a lone for a couple days maybe this will get the exposure it deserves. Keep it up!

JeffHeim responds:

I was actually still using Finale for this one- difference is I made about 8 wav file recordings of smaller groups of instruments in finale, and spent a lot of time balancing and mastering them in Cubase. I also tried a variety of new percussive sounds and worked with the electric bass until it sounded right. Yeah I know...damn zero-bombers lol. Don't they have better things to do than spending all their time listening to the first 2 seconds of every top 50 piece while complaining that their ears are bleeding? Thanks for the kind review!

Beautiful!

Great work Ben, this is dripping with emotion. I love how the melody is mostly stepwise motion. It makes the few moments where it jumps does jump very powerful.

Great work, well played!

BenTibbetts responds:

Thank you David!

Love it!

Great work as usual Jeff! I love the drums, they give the piece a lot of driving energy that makes this very well suited for an action scene or stage music for a level in a platformer (something like Megaman comes to mind!)

Bravo!
5/5

JeffHeim responds:

Hey Dave, Thank you! I've become a sucker for the electric guitar/drumset combo since I figured out how to make them sound half-decent. Hopefully Megaman-type games increase in popularity so I can get this stuff used. Thanks for the review!

A nice start-

I think the overall feel of the song is a bit too sparse for the melody you introduced at the beginning. I'd try introducing some new ideas and let the piece sizzle a little before you end it. At 0:52 you could introduce a lot of different things, such as a synth pad in the background, or more complex drums. Right now I think it ends too little too soon.

You're off to a good start, I'd take this idea and run with it!

5/5 for exposure

If you've got a minute I'd love your ideas on my latest piece ST Conflict!

FurFurLife responds:

Thanks for the eight.

I might just upload an updated version, who knows....

Great work!

It's been a while since I've had a listen to your music and boy was that a mistake! The piece is really well mixed. Everything has it's own space and is very audible. Awesome work!

When the melody comes in at 1:21 I think it'd make sense to pull the arps in the same register as the melody back slightly- they don't clash to my ears, but it is hard to hear the melody. Great break at 2:42! The guitar riff could stand to have a more gradual fade out- it sounded pretty abrupt and caught me off guard.

That's all I can think of for suggetions. Keep up the Awesome work NT!

5/5

NemesisTheory responds:

Thanks for those kind words, David! :)

When I listen to it now I actually agree, it's something I'll take note of in the future-- and for the guitar, you're right. I suppose I could've done that a lot better XD. I threw that in there as sort of an homage to the original :) I guess I was too fast when I did that!

Thanks for the suggestions- I'll definitely keep them in mind for whatever I do next :)
<3 for the score, too! :D

Nice work!

There are a lot of good things here. The track progressed well, and it had a steady beat to it. Good job with that!

Some of the levels of the instruments weren't especially well balanced- the bass was very hard to hear. I think you may be mixing on some unbalanced speakers, so try getting another set of speakers or a set of headphones to provide an alternate listening angle. One last point I had was there doesn't seem to be quite enough variation- I think you could benefit from adding in some more variety throughout the keep the listener's attention.

All in all a very good start, keep up the good work!

5/5

If you have a minute I'd love your thoughts on my latest track ST Conflict!

Zenan responds:

Thanks for the review, I'm trying to take in all of the advice given and it's sounding a lot better already! I will listen to your track and review, cheers!

Nice work!

Lots of fun ideas here, and there was enough variety to keep my interest for the majority of the piece. Good job!

I'd try to give the mix a bit more depth. It felt pretty flat, and dull sometimes. I think the drums are the culprits. They feel a little too bland for a piece like this, I'd consider beefing up the kick and snare a little to give them more body. I'd experiment with that, you may find something you like!

5/5

If you have a minute I'd love your thoughts on my piece ST Conflict!

bossler13 responds:

Thanks man!
I think I'll go work that out now, as a matter of fact. Gald I could hold your interest!

and yes, I'll go look at your piece! maybe I can get some inspiration from it. I'm stuck on a project at the moment, haha

Woah, neat!

I love windows sound mixes, I think they're really funny. The only think I can think of adding is some sort of beat. You could make one pretty easily by simple modifications to many of the already existing sounds (you could even show the listener in the piece how you arrived to the beat in the piece). That'd really keep the piece interesting, as after the 1:00 mark my interest starts to wander.

Keep up the great work, hope to see more neat pieces in the future!

If you have a minute I'd love to hear your thoughts on my latest piece ST Conflict!

Kingdaro responds:

I kinda thought a beat was needed, but I had no good drums that'd fit the song :/ ah well. Thanks for the review!

Great work!

This is a very polished sounding track. I love the give and take throughout the piece, the building and deconstructing keep me attentive the whole way through. Great job!

The one thing I'd recommend is adding a real significant climax point. There seems to be one that works in and out from 3:00-4:20 or so, but I think making one of those moments (probably the last one) sound significantly more intense (thicker sound, busier drumming, a countermelody, etc.) would put this track on the top!

Keep it up, hope to see more collabs in the future!

SolusLunes responds:

I suppose such an idea would help with a more defined climax...

Not quite sure how to work it in though.

It's Ambient alright!

This is one of the most ambient tracks I've heard on here. When writing this kind of stuff, I always ask myself "What will this be used for?" If I can't come up with a good answer, I think the track isn't defined enough. This is the take with this track in my eyes- it has a great foundation but still feels just a bit too barren.

I'd look at other experimental effects in your library and see if they could compliment this in some way. I think if you define the character of this piece it'll have more applications.

Nice work, keep it up!

If you have a moment I'd love your opinion of my latest track, ST Conflict!

TwilightShade responds:

To answer the question you stated, I think this track serves just its own purpose; it's for listening to. I can understand how you'd aim to have your tracks used in other forms of media such as movies and games, and why that would raise the issue that this song is too simple to really be used in much of anything.

However, after titling the song (which I always do last), I thought the simplicity and barren feel shaped the subject of the song pretty well. The soul of a mindless robot performing monotonous tasks and occasionally going haywire is kinda empty IMO.

Thanks for the input; I might consider adding something in the future but I also enjoy the song as is.

Audio for games, films, and television. Credits include Castle Crashers, Call of Duty: Heroes, Call of Duty: Siege, as well as many iconic flash series right here on Newgrounds!

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